ROCKO THE HELLHOUND
Ultramarine Corp
22
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Posted - 2014.03.18 23:55:00 -
[1] - Quote
so, many of us know about it for ages now - but still it is not even included in the known-issues section - even though it is the no doubt most embarrassing flaw of Dust514 and does alone hinder it completely from becoming a competitive shooter or anything more than flawed second-rate stuff here on PS3, where we like to use our gampads from comfortable armchairs out because we want it to be like that (and not because we wouldn't be willing to spend additional 10 bucks for a keyboard like some ueber-trolls say...).
to explain the problem in detail for once: in Dust514, super-rapid strafe-direction-changes executed from a keyboard out (mostly while wearing a Medium-Frame on the field) result in a up to 70%-ish damage-reduction-cheat (even when the cheater keeps "dancing" on the same spot like this and you stand right in front of him unloading a full clip of an AR/ ACR/ ASCR/ RR into his Medium-Frame - it still manages just barely to deplete half it's shields)!
even worse: the cheater can even still use a gampad for the aiming part additionally to get ueber-troll-cheater-like acces to aim-assist AT THE SAME TIME he uses a keyboard to perform his damage-reduction-cheat dance-moves!
i am certain that fixing this ridiculous situation should have been CCP's sole number one priority before anything else on it's agenda for Dust514 since ages ago - as it is definitely needed to finally forfill the absolute minimum requirements for a competitive shooter on PS3, to not enable such harshly impacting cheatings here - and like that opening up the road for any "grabs for the stars" of high goals and stuff. but to completely keep quiet about it instead? how unbelievable low CCP!
even though it is a well known issue and easily replicateable, i know i would probably need a capture-card and a PC and YouTube-spam about it before you would bother with precious resources about it - but after such a long time, please do the right thing about it for once and just finally fix it please CCP!
and even though the method of fixing it seems rather secondary, my suggestions would be to either set a real-world realistic hard-cap of successful different strafe-direction inputs per second of 2 - or at least pull the so far failed Dust514-special toy of KB/M support on PS3 altogether untill a proper solution can be implemented - but whatever you do about it or still not CCP, finally stop ignoring the issue please! |